Target Audiances / WEB2, WEB3 AND WEB 2.5


Currently, there are significant differences between Web 2 games and Web 3 games, as well as in the goals and expectations of the people who play them.

Generally speaking:

• Web2 games focus on gameplay and serve as a hobby and relaxation for players, who invest significant money through subscriptions and microtransactions without legal opportunities to earn back their investments, except for a few professional gamers.

• In-game assets are owned by the game producer, and attempts to sell them or accounts for real money result in a ban from the game, leading to the loss of all investments if a player quits.

• The primary goal of WEB2 game players is to have fun, relax, and enjoy their time in the game.

• MMORPGs and strategy games are popular forms of relaxation, with players dedicating hours daily to their gaming hobby.

• The gameplay is intentionally complex and challenging to master, which contributes to its appeal and prevents boredom.

• Players typically invest several months to become proficient and competitive within a specific ranking, and most players focus on one such game at a time, often for many years.

• The in-game communities play a crucial role in the ongoing development and success of these games, providing valuable support and feedback to the developers.

• Web3 games prioritize earning money over enjoyment, with players investing time or money and often hiring scholars to play on their behalf.

• Players own and can trade crypto tokens and NFTs, and the primary goal is financial gain, leading to a shift from gaming as a hobby to a means of income.

• This profit-driven approach results in repetitive and limited gameplay, causing stress rather than relaxation.

• The industry also attracts scammers, and the association with crypto scandals further tarnishes its reputation.

• To maximize earnings, players engage in multiple games simultaneously, opting for simple and casual gameplay that offers a quick return on investment.

• Devikins, a groundbreaking game, seamlessly merges the best aspects of Web2 and Web3, prioritizing engaging gameplay over maximizing earnings.

• It offers diverse earning opportunities, including in-game tasks, marketplace transactions, staking, and collecting for collectors.

• While players can invest money or time to achieve success, it's not a pay-to-win game, emphasizing the need for substantial playtime for profitability.

• Unlike many Web3 games dependent on investment timing or Web2 games lacking legitimate earning options, DEVIKINS empowers players to own their NFTs and crypto, enabling external trading and integration into other games.

• The game's objective is to strike a balance between enjoyment, earning potential, and the option to sell NFTs upon quitting.

• Its intricate gameplay attracts Web2 players, while its long-term earning opportunities appeal to Web3 enthusiasts.

• Many current players, initially drawn by the earning potential, discovered genuine enjoyment in the game, transforming it from a job into a rewarding hobby.

• Devikins offers a steady and reliable return on investment, akin to government bonds rather than volatile day trading.

• Devikins, a unique game, appeals to both the vast WEB2 turnbased strategy and MMORPG player market, known for its high spending power, and the WEB3 market, expanding its potential player base beyond either of these markets.

• In the competitive gaming landscape of WEB2 and WEB3, small studios struggle to compete with larger ones with substantial budgets.

• However, Devikins stands out as the sole game in the emerging WEB2.5 space that combines engaging gameplay with earning opportunities, catering to the universal desire of turning a hobby into a source of income.

• Devikins' innovative approach and focus on a new market make it an exceptional game to play and an exciting investment prospect.