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Combat – Turnorder

TURNORDER (modified 18‐Apr-2024)

• In Devikins, the turn order in battles is dynamically recalculated after every action taken by any character.

• Agility determines speed, but it is constantly adjusted based on various modifiers like,but not limited to, weapon speed, skill effects and set effects

• The turn order is calculated by multiplying agility with these speed modifiers.

• There is no set “round” in the game, but the turn order is constantly recalculated after each action, allowing one character to move multiple times before another gets a turn.