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Combat – Turnorder

TURNORDER

• In Devikins, the turn order in battles is dynamically recalculated after every action taken by any character.

• Before combat starts there is a special tunorder calculation which takes other things like certain attachments, order of devikins in the team and,in case of a similar score, RNG into account.

• Agility determines speed, but it is constantly adjusted based on various modifiers like,but not limited to, weapon speed, skill effects, attachments and set effects.

• There is no set “round” in the game, but the turn order is constantly recalculated after each action, allowing in some cases  one character to move multiple times before another gets a turn.

• The exact way how turnorder is calculated is not made public and experimenting with team setups is an integral.and important part of the tactical and strategic aspects of Devikins. Among other things this limits pay to win and rewards investing time in these tactical/strategy aspects.