TURNORDER (modified 18‐Apr-2024)
• In Devikins, the turn order in battles is dynamically recalculated after every action taken by any character.
• Agility determines speed, but it is constantly adjusted based on various modifiers like,but not limited to, weapon speed, skill effects and set effects
• The turn order is calculated by multiplying agility with these speed modifiers.
• There is no set “round” in the game, but the turn order is constantly recalculated after each action, allowing one character to move multiple times before another gets a turn.